Streaming media protocols
공부를 해보자/프로그래밍 2010. 2. 9. 13:54Streaming media protocols: HTTP, RTMP, PNM, RTSP, MMS, RTSPU, RTSPT, MMSU, MMST
RTSP protocol is the default protocol for
streaming Windows Media. RTSP protocol is also used for streaming
RealMedia/RealVideo/RealAudio, streaming QuickTime video (.mov, .mp4,
.sdp streams).
MMS protocol is used for streaming Windows Media only.
- RTSP using UDP is called RTSPU
- RTSP using TCP is called RTSPT
- MMS using UDP is called MMSU
- MMS using TCP is called MMST
The majority of streams are streamed through HTTP, RTSP, MMS and RTMP. PNM protocol is usually not used on the newest servers, but such streams are not very rare.
HTTP Streaming
HTTP streaming is a mechanism for sending data from a
Web server to a Web browser in response to an event. HTTP Streaming is
achieved through several common mechanisms.
In one such mechanism the web server does not terminate the
response to the client after data has been served. This differs from
the typical HTTP cycle in which the response is closed immediately
following data transmission.
The web server leaves the response open such that if an event
is received, it can immediately be sent to the client. Otherwise the
data would have to be queued until the client's next request is made to
the web server. The act of repeatedly queing and re-requesting
information is known as a Polling mechanism.
Typical uses for HTTP Streaming include market data
distribution (stock tickers), live chat/messaging systems, online
betting and gaming, sport results, monitoring consoles and Sensor
network monitoring.
HTTP protocol usually uses port 80 or 8080.
MMS - Microsoft Media Services
Microsoft's streaming server uses the Microsoft Media
Services (MMS) protocol (also called NetShow Services) to transfer
unicast data. MMS can be transported via UDP or TCP (MMSU and MMST
protocols). If the Windows Media Player client cannot negotiate a good
connection using MMS over UDP, it will resort to MMS over TCP. If that
fails, the connection can be made using a modified version of HTTP
(always over TCP). This is not as ideal for streaming as MMS over UDP,
but ensures connectivity nonetheless.
The default protocol for streaming Windows Media is not MMS, but RTSP.
The default port for MMS is 1755.
RTSP - Real Time Streaming Protocol
The Real Time Streaming Protocol (RTSP), developed by
the IETF and published in 1998 as RFC 2326, is a protocol for use in
streaming media systems which allows a client to remotely control a
streaming media server, issuing VCR-like commands such as "play" and
"pause", and allowing time-based access to files on a server.
Some RTSP servers use RTP as the transport protocol for the
actual audio/video data. Many RTSP servers use RealNetworks's
proprietary RDT as the transport protocol.
RTSP can be transported via UDP or TCP (RTSPU and RTSPT protocols).
The default port for RTSP is 554.
PNM/PNA
The first version of RealAudio used a proprietary
protocol called PNA or PNM to send streaming audio data. RealNetworks
later switched to the IETF standardized Real Time Streaming Protocol
(RTSP), but they use RTSP only to manage the connection.
The default port for PNM is 7070.
RTMP - Real Time Messaging Protocol
Real Time Messaging Protocol (RTMP) Is a proprietary
protocol developed by Adobe Systems (formerly developed by Macromedia)
that is primarily used with Macromedia Flash Media Server to stream
audio and video over the internet to the Adobe Flash Player client.
The default connection port for RTMP is 1935.
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